A downloadable game for Windows and macOS

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A mind bending 2d puzzle platformer inspired by games such as Portal and Super Meat Boy.

Pay what you want for the full version below.

  • Gain full control over the direction of gravity.
  • Make your way through 30 challenging levels.
  • Think outside the box to pass seemingly impossible levels.
  • Original Music.
  • Die... A lot... and enjoy!...

This is my first game after starting to teach myself programming, in my spare time, about 2 years ago.

As far as I know, no one has been able to complete this game so if you manage to be the first, please let me know!

Pro tip: Remember to look around the level, you never know what you might find ;)

A big thanks to Jack Stirling and Jaymes Brown for creating the music for this game. Check them out at https://m.facebook.com/jackstirlingmusic/ and https://instagram.com/giacomo_marrone

Follow me on Twitter @chilli_e

Please let me know if you find any bugs, or what you did and didn't like about the game in the comments below.


Download NowName your own price

Click download now to get access to the following files:

Gravitron MacOS V1.1.zip 32 MB
Gravitron Windows Build V1.1.zip 64 MB


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mmm, nice game

My experience:

Music starts off well and works great to get me in the mood for the game, some transitions may be a little bit loud. Had to adjust volume to 50%.
The animation of the character could be better but it's w/e as it dosn't impact the gameplay.

Level 2 - Mechanic: Jumping, I was dissapointed that the blue line didn't killed me like i though it would. Why would i jump when i just can fall down and walk the blue line. Jumping s«physics work fine though.

Level 3 - The inicial test of holding the right mouse should be adjusted to the left. Camera work is good. I just fell of the platform because i tryed to use space to jump instead of w. Why can't i jump with space bar i wonder?

Level 4 - New mechanic(gun),i just noticed that the upper body follows the mouse and the lower body the arrow keys, it looks really weird when you walk one way but your upper body is facing the other. No point of having a vertical platform sequence where i can just fall all the way down to safety. i think you could have put some traps to force me to take the moving square platforms. Got the gun, swapping the controls is nice. Is this why you didn't use space bar to jump?

Level 5 - Test level to make sure i understand the gun mechanic.

Level 6 - Died once, felt more like a timming test than a gun mechanic test.

Level 7 - New mechanic: Other Objects interacting with my usage of the gun. Not hard to pass.

Level 8 - New mechanic: Picking objetcs with the gun. Level difficulty increased from prior level.

Level 9 - This is a level where you have to manage your timming with the gun to the it right. It tests accuracy and timming.

Level 10 - i was expecting a level where you had to abuse the gun like this. As in " well sometimes chief you have to use the gun even in sittuations that may put you in danger, your mastery with this gun will make you pas the challenge" i liked this one a lot.

I don't have time for more today, but it's looking good so far ^^

Awesome concept, lots of fun. Especially love the music.

Found a bug, after entering the portal to the next level, if you left click before the next level loads it crashes http://imgur.com/RCwLigd

Hey thanks for the feedback, glad you like it. Thanks for letting me know about that bug also, I'll fix that the next chance I get.